Once OSX is on Intel, all the work required to port games to OSX that is due to the bigendian/littleendian stuff goes away since your running on the same platform/processor type, and it will only take about 30% of the work it used to take to port games(bascically its the same amount of work it takes to port to Linux). In my crystal ball, I see people devloping an alternative to DirectX that allows game developers to use the exact same toolkit to develop games that run on both OSX-x86 and Linux with extremely minimal changes required between the two OS’s, say being able to nightly compile easily and produce binaries for both OS’s at the same time with simple compile switches.
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